Sunday, December 27, 2009

Movin on up, to the age of 64 bits

Pocket'Monster's art style was well represented by the constrained mono colored game boy, and as satisfied we were with its splendor there was still the whiney child in the back of your mind screaming out for for something more. GameFreak saw this, and responded with what we know today as Poke'mon stadium for Nintendo's 3rd generation console. and boy did it blow the minds of millions. With meticulous animations for all 151 Poke'mon, free-for-all style mini games and the ability to bring the game itself to the big screen through the infamous GameBoy Tower, this title delivered on all fronts.
But Poke'mon hasn't always been the success in the 3D realm that it is today, Poke'mon snap developed by Hal Laboratory wasn't exactly a block-buster in the video game world. But it did bring a very unique perspective that many youngsters were more than excited to experience, and with the added feature to print your pictures at a local blockbuster, Poke'mon Snap was a fine Title that brought the world to life.
One Title, on the other hand, started what many consider the decline of this spectacular franchise. Hey you Pikachu Developed by Ambrella was a horrific misstep in an other wise unblemished record of Expertly crafted line of games. The claim was you, the trainer, would be able to communicate to your personal Pikachu through a bulbous microphone peripheral plugged into you N64 controller.
What promise the idea held was destroyed by a lazy and incompetent development team that despite proven horribleness, is still GameFreaks right hand developer in spin off poke'mon games such as, Poke'mon Channel, My Poke'mon Ranch and the recently shat out Poke'mon Rumble.

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